About me

  My name is Tomasz Galek and I publish my games at Gaxx Games. I am a programmer and 3d / 2d Artist. I developed all the presented games myself. All my projects are different, I made 2d and 3d games, a pixel, sprite based game and VR games for Cardboard and Oculus Quest2. I am constantly improving my skills, trying different genres and learning new tools. I can program AI, gameplay, UI, shaders (using Shader Graph), make 3d models, textures, pixel art animations, basically everything you need to create a game. I program in Unity in C#, but my adventure with creating games started in 2013 with C++ and the SDL library. I also have some experience in Unreal 4. I work as a freelancer, I make architectural visualizations (including VR and virtual tours), 3d models & animations, 2d pixel/vector graphic & animations, SVG graphic & animations, web design. I am good at optimization, as an artist I know how to prepare models and textures to use minimal resources for maximum results. Additionally I know Python and web technologies: PHP, HTML, CSS and a little bit of Javascript. I like new challenges, learning new skills, tools and technologies. Below I provide a link to my 3d Artist portfolio, however it is quite old and needs a major update (it was created in 2016): https://www.tomgalek.com I am familiar with the following software: Unity, Blender, 3ds Max, Zbrush, Gimp, Piskel, Inkscape, CrazyBump, World Machine 2, Adobe Premiere Pro and many others.